i40

Semester A

Mandatory

Remote

Augmented and Virtual Reality in Industry

Through this course, students will develop a comprehensive understanding of XR technologies, the practical skills needed to develop XR solutions for the challenges of Industry 4.0, and the ability to contribute effectively to the digital transformation of the country and Europe across various sectors. Technologies for implementing extended reality applications in Industry 4.0, Education, Machine Learning, Deep Learning, Industrial Internet of Things, Smart Buildings, Sustainability, Applications of Augmented Reality in the Cultural and Creative Industries.

ECTS Credits
0
Weeks
0
Total Hours
0
Bibliography Sources
0

Learning Outcomes​

1)

Understanding the fundamental concepts of the circular economy and its relationship to sustainability and climate change

2)

Analysis of the role of Industry 4.0 technologies in facilitating circular economy practices

3)

Implementation of resource recovery and conservation strategies to reduce waste

4)

Introduction to the Use of Digital Twins and Building Information Modeling Tools

5)

An Introduction to Circular Economy Applications in Non-Manufacturing Sectors Such as the Cultural and Creative Industries and Smart Cities

6)

Incorporating climate change considerations into strategies for implementing the circular economy

7)

Application of artificial intelligence and machine learning techniques to circular economy systems

8)

Presentation of project ideas as part of the course and constructive feedback

9)

Application of artificial intelligence tools to address the real challenges of the circular economy across various sectors

General Skills​

Adaptation to new situations

Decision-making

Independent Project

Team Project

Creative and Inductive Thinking

Syllabus

Week

Topic

1

Introduction to Extended Reality (XR)

2

XR Technologies and Applications

3

XR Design and User Experience

4

XR Applications in Industry 4.0 / Assignment of 1st project

5

XR Frameworks and Development

6

Real-time Interaction and AR

7

Case Studies in Industry 4.0

8

Midterm Project Presentation

9

Guest Lecture

10

XR Applications in Culture and Creative Industries

11

Advanced XR Technologies

12

Guest Lecture

13

Final Project Presentation

Evaluation & Workload

Activity
Hours
Lectures
39

Bibliographic Assignment

31

Project Implementation

25

Independent Study

30
Course Total
125

Quiz

Online quizzes by week or module

Individual Project

Final Individual Project Presentation

Team Project

Final Team Project Presentation

Bibliography

Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0
A’aeshah Alhakamy. 2024
Evaluation of XR Applications: A Tertiary Review
Artur Becker and Carla M. Dal Sasso Freitas. 2023
Secure and Trustworthy Artificial Intelligence-extended Reality (AI-XR) for Metaverses
Adnan Qayyum, Muhammad Atif Butt, Hassan Ali, Muhammad Usman, Osama Halabi, Ala Al-Fuqaha, Qammer H. Abbasi, Muhammad Ali Imran, and Junaid Qadir. 2024
The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended Reality
Alexander Plopski, Teresa Hirzle, Nahal Norouzi, Long Qian, Gerd Bruder, and Tobias Langlotz. 2022.
Survey on Synchronous Augmented, Virtual, and Mixed Reality Remote Collaboration Systems
Alexander Schäfer, Gerd Reis, and Didier Stricker. 2022.
IEEE
Transactions in Industrial Informatics
IEEE
Transactions on Multimedia
Frontiers
Frontiers in Virtual Reality
Elsevier
Computers & Graphics
Elsevier
Computers & Industrial Engineering,

Course Information

Semester

Α΄
ECTS
5

Minutes per Week

180

Type

Specialized Knowledge

Requirements

Course Format

Synchronous

30%

Asynchronous

70%

Remote

e-class

Erasmus ✓

Technologies & Tools

Industry 4.0

Smart Cities

AI

XR

VR

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