{"version":"1.0","provider_name":"i40","provider_url":"https:\/\/i40.dit.uoi.gr","author_name":"Dimitris Mitrogiorgos","author_url":"https:\/\/i40.dit.uoi.gr\/index.php\/author\/dim_mitrogiorgos\/","title":"Augmented and Virtual Reality in Industry - i40","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"2xThr7G7Bg\"><a href=\"https:\/\/i40.dit.uoi.gr\/index.php\/en\/augmented-and-virtual-reality-in-industry\/\">Augmented and Virtual Reality in Industry<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/i40.dit.uoi.gr\/index.php\/en\/augmented-and-virtual-reality-in-industry\/embed\/#?secret=2xThr7G7Bg\" width=\"600\" height=\"338\" title=\"&#8220;Augmented and Virtual Reality in Industry&#8221; &#8212; i40\" data-secret=\"2xThr7G7Bg\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n\/\/# sourceURL=https:\/\/i40.dit.uoi.gr\/wp-includes\/js\/wp-embed.min.js\n<\/script>\n","description":"Semester A Mandatory Remote Augmented and Virtual Reality in Industry Through this course, students will develop a comprehensive understanding of XR technologies, the practical skills needed to develop XR solutions for the challenges of Industry 4.0, and the ability to contribute effectively to the digital transformation of the country and Europe across various sectors. Technologies for implementing extended reality applications in Industry 4.0, Education, Machine Learning, Deep Learning, Industrial Internet of Things, Smart Buildings, Sustainability, Applications of Augmented Reality in the Cultural and Creative Industries. ECTS Credits 0 Weeks 0 Total Hours 0 Bibliography Sources 0 Learning Outcomes\u200b 1) Understanding the fundamental concepts of the circular economy and its relationship to sustainability and climate change 2) Analysis of the role of Industry 4.0 technologies in facilitating circular economy practices 3) Implementation of resource recovery and conservation strategies to reduce waste 4) Introduction to the Use of Digital Twins and Building Information Modeling Tools 5) An Introduction to Circular Economy Applications in Non-Manufacturing Sectors Such as the Cultural and Creative Industries and Smart Cities 6) Incorporating climate change considerations into strategies for implementing the circular economy 7) Application of artificial intelligence and machine learning techniques to circular economy systems 8) Presentation of project ideas as part of the course and constructive feedback 9) Application of artificial intelligence tools to address the real challenges of the circular economy across various sectors General Skills\u200b Adaptation to new situations Decision-making Independent Project Team Project Creative and Inductive Thinking Syllabus Week Topic 1 Introduction to Extended Reality (XR) 2 XR Technologies and Applications 3 XR Design and User Experience 4 XR Applications in Industry 4.0 \/ Assignment of 1st project 5 XR Frameworks and Development 6 Real-time Interaction and AR 7 Case Studies in Industry 4.0 8 Midterm Project Presentation 9 Guest Lecture 10 XR Applications in Culture and Creative Industries 11 Advanced XR Technologies 12 Guest Lecture 13 Final Project Presentation Evaluation &amp; Workload Semester Workload Evaluation Methods Activity Hours Lectures 39 Bibliographic Assignment 31 Project Implementation 25 Independent Study 30 Course Total 125 Quiz Online quizzes by week or module Individual Project Final Individual Project Presentation Team Project Final Team Project Presentation ActivityHoursLectures39 Bibliographic Assignment 31 Project Implementation 25 Independent Study 30Course Total125 Quiz Online quizzes by week or module Individual Project Final Individual Project Presentation Team Project Final Team Project Presentation Bibliography Recommended Textbooks Scientific Journals Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0A\u2019aeshah Alhakamy. 2024 Evaluation of XR Applications: A Tertiary ReviewArtur Becker and Carla M. Dal Sasso Freitas. 2023 Secure and Trustworthy Artificial Intelligence-extended Reality (AI-XR) for MetaversesAdnan Qayyum, Muhammad Atif Butt, Hassan Ali, Muhammad Usman, Osama Halabi, Ala Al-Fuqaha, Qammer H. Abbasi, Muhammad Ali Imran, and Junaid Qadir. 2024 The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityAlexander Plopski, Teresa Hirzle, Nahal Norouzi, Long Qian, Gerd Bruder, and Tobias Langlotz. 2022. Survey on Synchronous Augmented, Virtual, and Mixed Reality Remote Collaboration SystemsAlexander Sch\u00e4fer, Gerd Reis, and Didier Stricker. 2022. IEEE Transactions in Industrial Informatics IEEE Transactions on Multimedia FrontiersFrontiers in Virtual Reality ElsevierComputers &amp; Graphics ElsevierComputers &amp; Industrial Engineering, Extended Reality (XR) Toward Building Immersive Solutions: The Key to Unlocking Industry 4.0A\u2019aeshah Alhakamy. 2024Evaluation of XR Applications: A Tertiary ReviewArtur Becker and Carla M. Dal Sasso Freitas. 2023Secure and Trustworthy Artificial Intelligence-extended Reality (AI-XR) for MetaversesAdnan Qayyum, Muhammad Atif Butt, Hassan Ali, Muhammad Usman, Osama Halabi, Ala Al-Fuqaha, Qammer H. Abbasi, Muhammad Ali Imran, and Junaid Qadir. 2024The Eye in Extended Reality: A Survey on Gaze Interaction and Eye Tracking in Head-worn Extended RealityAlexander Plopski, Teresa Hirzle, Nahal Norouzi, Long Qian, Gerd Bruder, and Tobias Langlotz. 2022.Survey on Synchronous Augmented, Virtual, and Mixed Reality Remote Collaboration SystemsAlexander Sch\u00e4fer, Gerd Reis, and Didier Stricker. 2022.IEEE Transactions in Industrial InformaticsIEEE Transactions on MultimediaFrontiersFrontiers in Virtual RealityElsevierComputers &amp; GraphicsElsevierComputers &amp; Industrial Engineering, Course Information Semester \u0391\u0384 ECTS5 Minutes per Week 180 Type Specialized Knowledge Requirements \u2014 Course Format Synchronous 30% Asynchronous 70% Remote e-class Erasmus \u2713 Technologies &amp; Tools Industry 4.0 Smart Cities AI XR VR Back to Courses Page \u03a0\u03bb\u03b1\u03c4\u03c6\u03cc\u03c1\u03bc\u03b1 e-class \u03a5\u03bb\u03b9\u03ba\u03cc \u03bc\u03b1\u03b8\u03ae\u03bc\u03b1\u03c4\u03bf\u03c2, \u03b2\u03af\u03bd\u03c4\u03b5\u03bf, forum &amp; \u03b1\u03bd\u03b1\u03ba\u03bf\u03b9\u03bd\u03ce\u03c3\u03b5\u03b9\u03c2 \u03a0\u03c1\u03cc\u03c3\u03b2\u03b1\u03c3\u03b7 \u03c3\u03c4\u03bf e-class"}